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Frequently Asked Questions
Note: each of these
underlined links will open the corresponding section of the rules
page in a seperate window, it is advisable to close each window
as you are finished with it to avoid clutter.
Can more than two people play NUMERO®
at the same time?
Yes, it can be played with three or four players,
though it is probably best, between two. The only difference in
the Rules, is that
at the start of the game, you turn face up in the centre, as many
cards as there are players. The player on the left of the Dealer
then has first turn, and play continues in a clockwise direction.
What happens if there are no
cards left in the centre?
If there are no cards in the middle you will not be able to take
or build. Therefore
your only alternative (Golden
Rule 1) is to discard.
Can you discard Wild Cards?
Yes, in fact if you ever find yourself with 5 Wild Cards in your
hand, you have to discard
all 5 cards (Golden Rule
3). You can discard a Wild Card at any time, as long
as you remember that you must play another card after playing a
Wild Card.
If you have discarded 5 Wild
Cards, and restored your hand from the pack, do you continue to
discard until you play a Number Card?
No. Discarding the 5 Wild Cards ends your turn.
Can you perform multiple takes
on the same turn?
Yes, there is no limit to the number of cards or builds that can
be taken by a single number card.
If you create a build, do you
have to take it in the next turn?
No. You may decide to do another build,
or discard, or
take something else.
Can you add different builds
together?
Yes, you can add build
together, but you cannot break a build (e.g. a build
of eight and a build of seven can be taken with a 15 from
your hand).
If you play a Wild Card, do
you restore your hand to 5, before having your next turn?
No. Complete your turn at play (i.e. playing a Number Card)
and then restore your hand.
What happens if a player does
a Build, and does not hold the answer?
Refer to Golden Rule
No. 2
If not scoring points: If another
player asks, (or challenges) if the answer is held, the Building
Card is simply placed in the Centre as a discard.
(No other penalty.) If there is no challenge, the build
simply remains, until someone is able to either
take or involve
it in another Build.
If scoring points: If challenged,
the offending player is penalised 20 points, and the card turned
into a Discard.
If not challenged before the other players second turn after
the play in question, the Build simply stands, and there
is no penalty.
Do you have to verbalise your
play?
No. It is not a rule, but we recommend saying aloud
every play. It helps avoid confusion in more complicated moves,
and also helps instil number combinations and tables into childrens
minds. In fact, teachers could profitably make it a local
rule.
Is there a time limit for your
turn?
No. However, competitive players may create a time limit if they
want to increase the pace or difficulty of the game.
What are the blank cards for?
They are not super Wild Cards! They are simply
spares, so that if you lose or damage a card, you can replace it
by putting whatever number etc it is, onto a blank card.
If there are any other questions that you would like
answer to, please do not hesitate to contact
us.

Endorsements
Paul
Swan, Head of Education, Edith Cowan University,
Bunbury says:
"When NUMERO® first came
on the market, many critics dismissed it as just another tables
game. Well, NUMERO® has stood the test of time and has proved
to be an even more valuable teaching tool than I had imagined, when
I first wrote a very positive review for the Mathematical Association
of WA four years ago.
When played on a regular basis, children not only learn their basic
number facts, but learn to use multiple operations, to work with
fractions, decimals and percentages, and apply problem-solving strategies.
Better still, many children don't even realise they are doing maths.
One aspect of the game that is often overlooked is the social dimension,
where children have to cooperate in small groups to play together.
In particular, it is nice to see families playing the game together
at home, rather than sitting silently in front of the television.
Who would have thought that a simple card game could have had such
an impact on mathematics from primary school right on into secondary
school? Even my pre-service teachers love playing."
One of the leading academics in Western Australia
(member of the Prime Minister's Science and Technology Council and
responsible for the founding of SciTech, the wonderful science and
technology experience for young and old in Perth) Emeritus Professor
John de Laeter A.O., D.Sc., F.T.S.C., says:
"A knowledge of the basic number operations of mathematics
is as important in today's world as it is to be able to read and
write. These mathematical skills can be effectively acquired through
a card game called NUMERO®. NUMERO® is not only fun to play
for people of all ages, but gives confidence in using the basic
number skills in real-life situations. The basis of NUMERO®
is so simple that six-year olds can enjoy the game, but at its advanced
levels can challenge upper secondary school students. Furthermore,
it provides the opportunity of learning problem-solving skills without
the fear of failure.
I strongly recommend NUMERO® to parents, teachers and school
Principals as a mathematics teaching resource 'par excellence'."
Dr Anne
Chapman, Lecturer in Pedagogy and Mathematics Curriculum,
Graduate School of Education, The University of Western Australia:
"I have been using Numero for the past three years as a means
of professional development in pre-service mathematics education.
NUMERO® is especially useful as a resource for the Number strand
of the Student Outcome Statements in Mathematics.
Trainee teachers have been most impressed with the use of NUMERO®
as a means to incorporate increasingly complex mathematical skills
into their lessons in a novel and interesting way. NUMERO® provides
teachers with an opportunity to vary their approach to teaching
computational skills, and is flexible enough to address the needs
of different learners.
It is a highly motivational way to teach mathematics to children
in schools."
Peter
Brinkworth, Senior Lecturer, School of Education,
Flinders University of South Australia:
"I first became aware of NUMERO® through an article in
the Australian Primary Mathematics Classroom and was intrigued by
the claims made for it. We have been looking for ways to help teacher
education students see how to provide appropriate practice for children
in mental calculation, since this is now a major imperative in schools.
Pencil and paper techniques are less important than they used to
be, and clearly children need to be able to make intelligent use
of a calculator. However, most of the calculations done by people
today are mental, and facility in choosing and using different methods
must occupy more of our time in educating children. Most methods
of practice are limited or become boring for children.
Enter NUMERO®. It is not only exciting to play, but it rewards
constructive thinking strategies and involves rapid calculation,
using a range of numbers from simple number facts through to quite
complex fractions, decimals and so on.
My teacher education students found NUMERO® both enjoyable and
useful to play and quite a few of them wanted sets of their own."
Donna
Woods, Maths Teacher, Morley Senior High School,
Western Australia:
"I was first introduced to NUMERO® two years ago. It has
been a game embraced by both myself and my students. NUMERO®
is a game which reinforces my belief that MATHS IS FUN!!!
The game provides a motivating and fun way to practise basic number
and problem solving skills. It is particularly useful when teaching
students of varying abilities, due to the fact that there are so
many different levels to the game. In my classroom we have 'round
robin' events to find the all time champion, and use the newspaper
"Challenges" as mental or homework activities.
NUMERO® COMES HIGHLY RECOMMENDED."
Barry
Groves, B.A., Dip.Ed. Admin, Principal, North Woodvale
Primary School, Western Australia:
" NUMERO® has been integrated into the mathematical programme
of North Woodvale Primary School over the last four years. It is
an exceptional mathematical activity and ensures maximum participation
in a fun and challenging format.
I highly recommend Numero through all primary grades."
Jenny
Doust, Deputy Principal, Kambalda Primary School,
Western Australia:
"Having introduced NUMERO® to six classes of Year 3-7 students
at four country schools in the last 5 years, I am impressed with
the improvement in mental skills the children demonstrate, whilst
enjoying themselves. NUMERO® is a very motivating game and one
where those students who traditionally have difficulty retaining
mental facts, enjoy success. Students are involved with quite complex
abstract mental arithmetic without the "pain" of having
to write down the answers. The developmental stages of Numero are
particularly useful to cater for various levels of ability within
the classroom.
I will continue to introduce students to the game of NUMERO®
where you "have fun with numbers", wherever I go!"
Robert
Thomas, Teacher of children with learning difficulties,
South Australia:
What is urgently required, is the provision of an innovative
and exciting approach, with the potential to ignite and excite that
inner drive and desire towards knowledge and exploration. Such a
search, however, can prove to be elusive and often results in disillusionment.
Despite the guarantees accompanying many educational games and activities
currently available, there exist few with the capability to deliver.
As the creations of "think tanks" and educational theorists,
most teaching devices and aids possess a relatively short life span
in the classroom. Once their novelty factor expires, their appeal,
value and hence effectiveness rapidly diminishes.
The exception to this rule appears to be the maths card game NUMERO®.
This game possesses a home spun, natural wisdom and comfortableness
that welcomes, invites and engages all those who participate. At
last teachers, parents and students alike, have a worthy and mature
ally to support them in the process of learning.
NUMERO®s genius lies in its ability to highlight the contribution,
role and dignity of the learner in learning. For all those entrusted
with the responsibility and privilege of introducing, guiding and
forming minds, young and not-so-young, to and through the intricacies
and wonders of mathematics, NUMERO® is an indispensable, irreplaceable
and serendipitous "must".
Sean
Brealey, Principal, Mt Hawthorn Junior Primary
School, Western Australia:
" NUMERO® boasts the following features that enhance teaching
and learning:
Levels of Progression - Being a Junior Primary School our students
are able to learn the simple rules and processes of Numero quickly,
and experience early success in maths, progressing through the various
levels of NUMERO® at their own rate.
Risk Taking and Chance - These elements focus student interest and
attention whilst playing the game, and encourage students to think
strategically as in a game of chess or draughts.
Self Esteem - The game promotes early number success through playing
a well structured, non threatening game designed for learning and
fun.
Scanning Combinations - The mind races to consider a myriad of number
combinations and strategies whilst playing Numero. The game could
easily catch on, and not only be a legitimate strategy for skills
reinforcement but, perhaps more importantly, become an enjoyable
pastime where the outcome is mental agility and a solid understanding
of basic number facts.
Frank Drysdale is to be congratulated. He has designed an enjoyable
card game with a purpose. Students who play Numero will develop
a solid foundation of basic number facts quickly, learn to think
strategically and all the while, enjoy the learning experience that
is NUMERO®."
Denis
Burns, North Monastery Primary School, Cork, and
University Tutor, from "Parent and Teacher Magazine":
NUMERO® has now become a very popular activity in my maths
classes, and helps to develop lateral thinking and mental calculation.
One feature of NUMERO® which particularly appeals to me is its
flexibility, which allows it to be matched to the mathematical ability
of the players. Therefore I expect that pupils who learn the game
in first class, will still be playing and enjoying NUMERO® in
sixth class - albeit at a much more advanced level.
I have long been an advocate of learning through play. The revised
Maths curriculum also lays great emphasis on mental calculation
and group discussion. On all of these counts, NUMERO® should
be a winner.
I strongly recommend this resource to schools.
Janet
Giblett, Rossmoyne, Western Australia.
"The game of NUMERO® is not only for school children -
it's a game for all ages. I thoroughly enjoy playing Numero with
my friends and we're all senior citizens! By using all of the Wild
Cards it becomes a real challenge.
Not only is NUMERO® enjoyable but it helps to keep those grey
cells active!
Audrey Anderson,
Scarborough Wider Vision, Western Australia.
" NUMERO® .... making the mind work. Providing mental stimulation
and the joy of re-discovering skills long since lost!
Ben
- Aged 10:-
"I think NUMERO® is a heaps good game. Before I played
NUMERO® I was all right at maths and now I am excellent. I think
it made big changes for me in my adding up skills and multiplication.
Maths is much better than before because now it is fun."
Sam
- Aged 11:-
"I think that NUMERO® is
a fun, challenging card game. Before I played NUMERO®
maths was hard and boring. When I started to play NUMERO®
with my tutor Robert, I became more confident in my work. I think
that anyone who wants to learn maths a fun and easy way can now
do it by playing NUMERO®."

© 2001, Drysdale Family Charitable
Foundation Trust.
Information current as at 16 October 2001.
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