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More Information on NUMERO®
WHAT IS NUMERO®?
NUMERO®
is a game originally made purely for fun. It was only after NUMERO®
had been played by many individuals and started to spread to schools
that its educational value was realised. This is now a main feature
of this great card game.
NUMERO® provides
a level of enjoyment that is shared across generations. In its simplest
form, it represents the deal introduction to basic number operations
for young children. In its more complex form, it presents real mental
challenges to adult minds. In between, there is a variety of stages
suited to everyone; the common link being that NUMERO®
is FUN to play.
NUMERO® provides
the mental gymnastics that we all require, as well as providing
an outstanding learning tool for children developing mathematical
skills.
NUMERO® may be
played at many different levels, depending on the age and ability
of those playing-but everyone should progress through the levels
when learning how to play. This web site can be used by the individual
player or for teachers and facilitators working with groups of users.
It sets out, in simple form, the basics of the game, then expands
to show how the game of NUMERO®
can be carried right through to become an enjoyable challenge for
more able students and adults.
NUMERO® is simple
to play. There are three GOLDEN RULES which apply to all stages
of the game. As with any game, the more it is played the more capable
people become. With NUMERO®,
playing the game not only provides an opportunity to develop basic
mathematical skills, but also develops powerful thinking and problem-solving
skills and strategies. See the How to play NUMERO®
section on this website.
NUMERO® IN THE CLASSROOM
While NUMERO®
has proven to be very popular purely as a game for all ages from
6 to 80+, teachers soon realise that it is much more than a game.
Indeed, as a teaching technique, teachers and principals have hailed
it as 'transforming'.
However, to make the best use of NUMERO®
in the classroom, we would pass on the findings of experienced NUMERO®
enthusiasts.
- REGULARITY OF USE
Those who see NUMERO® primarily
as a game, tend to think of larger blocks of time-40 minutes or
longer, once a week. The best results though, with teachers seeing
NUMERO® as a teaching technique,
rather than 'just a game', have come from virtual daily sessions
of anything from 12 to 20 minutes. (We are all familiar with dart
players at the 'local', where regular use means that the moment
a dart hits the board they know what number is needed for the
next throw.)
This regular use, however, does bring up the question of time
allocation. If too much time is used for preparation or packing
up, this will certainly restrict its use. (Any teaching aid that
requires lengthy preparation will soon be consigned to the bottom
shelves of cupboards!) If, at the end of a NUMERO®
session, children have to re-sort their packs, removing Wild Cards,
this must detract from its effectiveness, popularity and use.
Of course, if sets of NUMERO®
have to be shared among various classes, this problem must be
coped with. Where a class has its own set, the benefits of NUMERO®
are much more evident.
- NUMBERING OF PACKS
As soon as a school receives its cards, all packs should be numbered.
That is, all cards in one pack will be numbered '1', another '2'
and so on. Further, we suggest that different class sets should
be identified, so that one class would use, say, a black marker,
another red, and so on. Then, if cards happen to be dropped on
the floor, or even outside, the number will tell immediately to
which class set and which pack it belongs.
Numbering packs may be a rather onerous task, but the effort spent
will be saved many times over.
NUMERO® readily caters for
different ability levels in the one classroom so that while one
pair might be playing with Number Cards only (using addition only),
others could also incorporate subtraction, others multiplication
and division, and others fractions.
If the packs are numbered, and a class has its own set, at the
end of the allotted time, the teacher may just sayS 'All stop
playing. Put your hands down on your desks. Pick up the stack
of cards you have won. Count them to see who has won your game,
then put all your cards straight back into your pack.'
The packs are then collected in just a few moments, and the class
can continue with the rest of the mathematics lesson or whatever.
At the next NUMERO® session,
each pair is simply given the same numbered pack, containing the
Wild Cards they are using.
So, without any wasted time, all students are immediately able
to begin playing, at the correct level for their ability.
- TIMING OF USE
Some advocate the regular use of NUMERO®
at the beginning of the mathematics lesson, with many teachers
using it in place of the traditional 'Mental Arithmetic'-some
claiming 'My students do as many calculations in one session of
NUMERO®, as they would do
in a full week of traditional mental!'
However, other teachers have recently explained how they use NUMERO®
on a daily basis for about 15 minutes at the end of the mathematics
lesson. These teachers tell us how students are quick to let them
know when it's time for NUMERO®,
and say that their mathematics lessons have never been so productive,
as children do their best to ensure that nothing delays their
NUMERO® time!
- CHALLENGES, RECORDS AND MOTIVATION GENERALLY!
Class teachers have used NUMERO®
in a wide variety of ways, with great success.
- A NUMERO® LADDER (or
'BUMPING BOARD'): Names are placed in a list in random order,
and children may challenge the name one or two positions above
them, changing places on the Ladder if the challenger wins.
(Others just have regular competitions, to get a 'Class Champion'
in each Term.)
- INTER-CLASS COMPETITIONS: These have proved popular, where
class members are graded into two divisions, and then pairs
are drawn at random. Great prestige is felt by the class that
wins most games and becomes 'Champion Class'!
- CLASS RECORDS: A NUMERO®
corner on the blackboard shows BEST TAKES (number of cards
won-or at higher levels, points scored-in a single TAKE).
HIGHEST SCORE (number of cards won-or at higher levels, points
scored-in a full game).
- CHALLENGES: There are three titles available (NUMERO®
CHALLENGES 1, 2 &3) which provide one-off hands of NUMERO®
where the player must suggest the best possible move. This
can be most effectively on a school or even class basis, where
the teacher sets the challenge weekly and children work out
their best solutions. One with even greater potential is where
children are encouraged to set challenges for the rest of
their class, having already worked out the 'best play'. If
a number of students prepared separate challenges for the
class, the challenge that had least children able to work
out the 'best play' would be declared the 'Top Challenge'.
This website contains a NUMERO®
Challenge section where a challenge is provided regularly
to challenge NUMERO® players
around the world.
- NUMERO® CLUBS: Students
in both primary and secondary schools are now enjoying lunchtime
NUMERO® clubs, where students
from a mix of classes, join together-not 'doing Maths' but
'having fun!'. Adults too are now showing that NUMERO®
is not just a game for children, nor just a teaching strategy
for the classroom, but a challenging and fulfilling game,
in adult NUMERO® clubs.
- TEACHING JUNIOR PRIMARY
Some teachers of Junior Primary classes have found that though
children really love playing NUMERO®
once it has been learned, the easiest way to teach it is in small
groups, or with parent helpers where possible. Others have used
the 'Buddy System', bringing older children in to play NUMERO®
with the younger children on a one-to-one basis. This serves to
clarify rules even more clearly with the older children, as well
as boosting their self-image.
- VERBALISING
This aspect of NUMERO® is
seen to be so important by some teachers that they have instituted
a 'Class Rule' that if children forget to say the BUILD aloud,
it is disallowed and the card/cards used, separated as DISCARDS.
TEACHING AIDS
- The NUMERO®
instructional CD (or video) is an invaluable aid
for teachers-not so much for classroom use as for teacher preparation.
As a teacher is ready to take a class, or individual children,
to the next level of NUMERO®,
it enables that teacher to ensure that he/she knows each level
thoroughly, before introducing it to the children.
The video may, of course, be used with the class, but it is important
that you don't just let them watch the whole video, or they will
be more confused than they were to start with. Show them only
the relevant section, referring to the level that you wish them
to learn, and even then, be alert to stop the video at any point
to ask or answer questions.
- The NUMERO®
Rules Chart-in one form or another-should definitely be visible
when introducing a class to NUMERO®.
These rules may just be printed on the board, or our Rules Chart
displayed, but one way or another, it is imperative that the rules
are clearly visible while children are learning the game.
WHAT DOES NUMERO® TEACH?
NUMERO® can quickly
become an integral part of any class mathematics program from junior
primary grades through to secondary mathematics classes. In it's
early levels NUMERO® develops:
- basic number recognition of 0-15
- basic number facts - all four operations
- speed of recall
As the game develops and players move to more difficult
levels with the introduction of Wild Cards additional concepts and
skills are developed and reenforced including:
- fractions
- decimals
- percentages
At its higher levels with the introduction of more
wild cards and scoring NUMERO®
continues to challenge minds and develop concepts such as:
- squared and cubed roots
- multiple equations
- point scoring
At all levels of NUMERO®
there is a high level of problem solving and strategy which moves
from basic stages with young students to complex moves that will
challenge the brightest mathematical mind.
NUMERO® continues
to challenge. Because the game moves with a players mathematical
development it always provides a new and unique challenge to the
players and like all 'great' games just keeps on keeping on.
How to Advertise on the NUMERO®
Site
The Drysdale Family Charitable Foundation Trust launched
its official NUMERO® web site,
with the support of Virtual
Synchronicity, in January 2002 to support the mathematical aids
NUMERO® and to meet the needs
of the Internet user.
The Drysdale Family Charitable Foundation Trust (herein
refer to as the Trust) was formed in 1999 to manage
proceeds from sale of NUMERO®
in the form of royalties. The Trust is a subsidiary of the Alzheimer's
Association WA; a public benevolent institution which has as
its mission To represent and support individual with dementia
and their carers, and advance their interests at a personal, community
and political level. In 2001, the Trust received its endorsement
as a deductible gift recipient from the Australian Taxation Officer
and donations above $2(Aus) to the Trust are considered tax deductible
within Australia.
The Trust offers advertisers an excellent opportunity
to access a large Australian and International audience while also
targeting a specific market in both numeracy and healthcare. Specific
areas of the NUMERO® web site
is available for advertising. Please contact
us regarding advertising and sponsorship on this site or for
more information about how an advertising package can be selected
to meet your online advertising requirements.
© 1999, Drysdale Family Charitable
Foundation Trust.
Information current as at 16 October 2001.
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